Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp8
Other acceleration4
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal9
Board wipes2
Stax & hate3
Protection6
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands4
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Synergy pieces3
Win conditions5
Combat threats4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Speed86Mana base83Consistency80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal25 cards
25 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.