HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WG

Aerith

viaMoxfieldMoxfield·87 views·3h ago

Power level

4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana dorks1
Land ramp11
Tutors2
Draw engines8
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines1
Synergy support2
Artifact/enchantment removal1
Spot removal4
Graveyard hate2
Board wipes3
Protection12
Two-Color Powerhouse Lands+2ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands19
Taplands4
Combat Damage Synergy+25ⓘ
Synergy pieces3
Win conditions1
Combat threats10
Sacrifice outlets2
Token generators4
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

LifegainCore (32 cards)

32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Stompy / Big ManaCore (16 cards)

16 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 CountersCore (14 cards)

14 counter synergies. Grow creatures over time for massive threats.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power4.6→4.6—
BracketB2→B2

Card Changes

Added (1)

Grade

Power4.6→4.6—
BracketB2→B2

Vectors

Velocity
44→44
—
Consistency
75→75
—
Interaction
82→82
—
Efficiency
82→83
+1
Lethality
83→83
—

Card Changes

Added (1)

Grade

Power4.6→4.6—
BracketB2→B2

Vectors

Velocity
44→44
—
Consistency
75→75
—
Interaction
82→82
—
Efficiency
82→82
—
Lethality
84→83
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.3→4.6-0.7
BracketB3→B2(-1)

Vectors

Velocity
44→44
—
Consistency
74→75
+1
Interaction
83→82
-1
Efficiency
83→82
-1
Lethality
84→84
—

Card Changes

Added (1)

Removed (2)

Grade

Power4.6→5.3+0.7
BracketB2→B3(+1)

Vectors

Velocity
44→44
—
Consistency
75→74
-1
Interaction
82→83
+1
Efficiency
83→83
—
Lethality
84→84
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.3→4.6-0.7
BracketB3→B2(-1)

Vectors

Velocity
44→44
—
Consistency
75→75
—
Interaction
83→82
-1
Efficiency
83→83
—
Lethality
83→84
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.6→5.3+0.7
BracketB2→B3(+1)

Vectors

Velocity
44→44
—
Consistency
77→75
-2
Interaction
82→83
+1
Efficiency
83→83
—
Lethality
84→83
-1

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.6-0.3
BracketB2→B2

Vectors

Velocity
44→44
—
Consistency
75→77
+2
Interaction
82→82
—
Efficiency
83→83
—
Lethality
83→84
+1

Card Changes

Added (1)

Grade

Power5.3→4.9-0.4
BracketB3→B2(-1)

Vectors

Velocity
49→44
-5
Consistency
71→75
+4
Interaction
82→82
—
Efficiency
83→83
—
Lethality
83→83
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.3→5.3—
BracketB3→B3

Vectors

Velocity
49→49
—
Consistency
75→71
-4
Interaction
82→82
—
Efficiency
83→83
—
Lethality
83→83
—

Card Changes

Removed (1)