Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(339 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw6
Scry & Surveil1
Recursion10
Value engines3
Spot removal4
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate2
Protection1
Fetchlands5
Premium utility lands3
Utility lands12
Taplands7
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces9
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.9 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base87Threats80Consistency73
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.