Commander
No commander provided3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(224 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration1
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion11
Value engines1
Spot removal6
Board wipes1
Edict effects2
Protection1
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Win conditions3
Combat threats3
Sacrifice outlets2
Drain effects2
Token generators3
Reanimation10
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats85Consistency49Mana base49
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator19 cards
19 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.