Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana dorks3
Land ramp8
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines6
Other1
Spot removal4
Artifact/enchantment removal1
Board wipes1
Protection5
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands3
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+30
Combat Damage Synergy: token package, 7 token doublers, 2 evasion enablers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces3
Win conditions2
Combat threats17
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed82Mana base70Threats68
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.