Zinnia, Valley's Voice

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence362 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks10
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines3
Counterspells2
Spot removal6
Board wipes4
Stax & hate1
Protection2
Mana Acceleration+6
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers+25
1 Combo(s) Detected (Consistency: 38%)+17
Combo pieces2
Synergy pieces12
Combat threats2
Drain effects3
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos1 total

  • 2-card combo · 1
  • +