Commander
2.6±0.85
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
Medium confidence(142 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Other acceleration2
Treasure generators1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines3
Cantrips & burst draw2
Value engines3
Spot removal10
Board wipes2
Stax & hate1
Protection2
Premium utility lands2
Taplands16
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces1
Win conditions4
Combat threats14
Token generators3
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats84Mana base62Consistency53
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dragon Tribal29 cards
29 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.