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HomeExplore decksCommanders
UR

Captain Howler, Sea Scourge

viapasted list·Updated 44 days ago·16 views·

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Power level

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence350 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Other acceleration1
Treasure generators3
Commander Draw Engine+10ⓘ
Draw engines9
Cantrips & burst draw12
Wheels1
Value engines3
Counterspells6
Spot removal5
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands1
Basic lands2
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces2
Combat threats2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Pirate Tribal9 cards

9 pirate creatures detected. Tribal synergies can create powerful board states.

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Combos5 total

  • 2-card combos · 4
  • +
  • +
  • +
  • +
  • 3-card combo · 1
  • ++