Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(246 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Treasure generators1
Tutors3
Draw engines1
Cantrips & burst draw1
Recursion2
Value engines1
Spot removal1
Board wipes2
Two-Color Mana Base (no fixing needed)+28ⓘ
Dual & shock lands1
Premium utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions3
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators13
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats93Mana base75Consistency37
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal37 cards
37 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.