Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence224 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration1
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw9
Recursion13
Value engines4
Spot removal7
Board wipes3
Protection3
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+2
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces22
Win conditions2
Sacrifice outlets1
+4
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base87Threats86Consistency79
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Reanimator19 cards
19 reanimation effects. Recur creatures and key permanents from the graveyard.
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Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.