Syr Konrad, the Grim

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(258 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+29
Dual & shock lands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Threats90Mana base70Consistency68
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats28 cards

28 sacrifice/death synergies. Drains opponents while generating value from deaths.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.