Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(420 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators4
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion4
Spot removal6
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands9
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions4
Combat threats2
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base95Consistency83Threats78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Chaos15 cards
15 chaos effects. Embrace randomness with coin flips and dice rolls.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.