Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks5
Land ramp8
Other acceleration3
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Value engines2
Counterspells1
Spot removal8
Board wipes2
Stax & hate2
Edict effects1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces10
Win conditions1
Sacrifice outlets3
Drain effects1
Token generators1
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base92Threats87Speed85
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.