Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(394 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators1
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Extra turns redundancy (4 effects)+8ⓘ
Draw engines5
Cantrips & burst draw12
Wheels1
Recursion4
Counterspells4
Spot removal9
Graveyard hate1
Board wipes7
Stax & hate4
Protection1
Utility lands6
Taplands20
4 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+13.7ⓘ
Combat Damage Synergy: token package+2ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Reanimation2
Clone effects1
Extra turns3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Extra Turns→ Bracket 4
Consistency96Interaction84Threats84
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Game changers 3
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✕Mass land denial — none
✕2-card combo — none
Themes5 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.