Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration3
Tutors2
Draw engines10
Cantrips & burst draw3
Value engines5
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate1
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands6
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces6
Win conditions1
Combat threats1
Drain effects7
Token generators11
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Consistency81Mana base77
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain34 cards
34 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.