Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration6
Tutors4
Draw engines11
Cantrips & burst draw1
Recursion5
Value engines5
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Edict effects1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands10
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Consistency87Mana base84Threats82
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress21 cards
21 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.