Arcades, the Strategist

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Commander
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence412 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8
Commander Synergy+8
Fast mana1
Mana rocks4
Mana dorks3
Land ramp4
Other acceleration1
Commander Draw Engine+18
Commander Synergy+6
Tutors5
Draw engines5
Scry & Surveil2
Recursion5
Value engines3
Synergy support1
Other1
Counterspells2
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate4
Protection6
Mana Acceleration+1
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands11
Taplands8
Basic lands3
1 Combo Family+23
Combat Damage Synergy+17
Commander Synergy+6
Combo pieces3
Win conditions1
Combat threats9
Token generators4
Extra turns1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 (Bracket 3)+Game Changers 4 Bracket 4
Game changers 4
Minimum Bracket 4
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Tribal (Commander)1 cards

This deck is built around creature type synergies.

Defenders/Walls32 cards

32 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 2-card combo · 1
  • +