Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp7
Other acceleration4
Tutors1
Draw engines10
Cantrips & burst draw1
Recursion2
Spot removal4
Graveyard hate1
Board wipes2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands5
Utility lands10
Taplands8
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+23ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces3
Synergy pieces4
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base88Speed86Threats81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.