2.6±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(141 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration3
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines7
Other1
Counterspells1
Spot removal8
Board wipes1
Stax & hate2
Protection4
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Other1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions2
Combat threats8
Drain effects1
Token generators4
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base90Threats61Interaction37
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.