Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(432 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Tutors8
Draw engines5
Cantrips & burst draw3
Recursion1
Spot removal7
Artifact/enchantment removal1
Board wipes4
Stax & hate4
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands7
3 Combo(s) Detected (Consistency: 96%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base96Threats91Interaction76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.