Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(508 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration1
Treasure generators5
Tutors1
Draw engines4
Cantrips & burst draw7
Value engines4
Other1
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands2
5 Combo(s) Detected (Consistency: 49%)+33ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
Combo pieces5
Synergy pieces2
Win conditions3
Combat threats2
Sacrifice outlets4
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats95Mana base92Interaction83
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal15 cards
15 vampire creatures detected. Tribal synergies can create powerful board states.
Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.