Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp5
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Draw engines6
Cantrips & burst draw7
Counterspells7
Spot removal6
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats6
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats86Consistency83Interaction83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal27 cards
27 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.