Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(393 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp6
Commander Draw Engine (Tameshi, Reality Architect provides card draw)+10ⓘ
Tutors14
Draw engines1
Cantrips & burst draw4
Recursion6
Value engines2
Counterspells5
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands5
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency91Interaction77Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Bounce14 cards
14 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.