Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration2
Treasure generators2
Tutors7
Draw engines4
Recursion1
Value engines3
Counterspells2
Spot removal4
Artifact/enchantment removal1
Stax & hate1
Protection4
4 Combo(s) Detected (Consistency: 88%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions3
Combat threats9
Sacrifice outlets2
Drain effects1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Mana base70Consistency66
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal25 cards
25 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.