Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Treasure generators2
Tutors4
Draw engines7
Cantrips & burst draw8
Wheels1
Recursion1
Value engines3
Counterspells5
Spot removal6
Graveyard hate1
Stax & hate5
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Combo pieces1
Synergy pieces2
Combat threats5
Drain effects3
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency89Interaction86Mana base80
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Forced Combat / Goad13 cards
13 forced combat effects. Make opponents attack each other.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.