Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(145 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks3
Land ramp1
Low Land Count (33/34)+-3ⓘ
Tutors3
Cantrips & burst draw1
Recursion3
Value engines4
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate2
Protection1
Low Land Count (33/34)+-3ⓘ
Dual & shock lands1
Utility lands3
Taplands7
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Combat threats1
Drain effects1
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Interaction61Mana base43Consistency35
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.