Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(522 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (83% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks6
Other acceleration1
Tutors3
Draw engines8
Cantrips & burst draw16
Recursion1
Value engines2
Counterspells8
Spot removal7
Board wipes1
Protection6
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands2
4 Combo(s) Detected (Consistency: 85%)+37ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces2
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Mana base93Consistency92Interaction88
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.