Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(555 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks12
Other acceleration1
Treasure generators1
Low Land Count (28/29)+-3ⓘ
Tutors5
Draw engines7
Cantrips & burst draw1
Wheels1
Counterspells2
Spot removal4
Board wipes1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands3
Taplands2
6 Combo(s) Detected (Consistency: 96%)+49ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, 1 evasion enabler+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions2
Combat threats5
Token generators1
Clone effects1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats98Mana base93Speed85
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.