Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(157 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Land ramp4
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw5
Recursion2
Counterspells1
Spot removal5
Protection6
Other2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands6
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Synergy pieces4
Combat threats3
Drain effects1
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base82Consistency52Interaction51
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.