Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(551 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Commander Draw Engine (Goldbug, Humanity's Ally provides card draw)+18ⓘ
Low Land Count (30/33)+-8ⓘ
Tutors1
Draw engines9
Cantrips & burst draw8
Recursion2
Value engines3
Other2
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells7
Spot removal7
Land destruction1
Board wipes3
Stax & hate2
Protection5
Two-Color Powerhouse Lands (4)+10ⓘ
Low Land Count (30/33)+-8ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions1
Combat threats6
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Interaction96Consistency93Mana base91
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal32 cards
32 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal12 cards
12 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.