Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Draw engines1
Cantrips & burst draw1
Scry & Surveil1
Recursion6
Value engines2
Spot removal3
Stax & hate2
Edict effects1
Protection4
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands1
2 Combo(s) Detected (Consistency: 84%)+27ⓘ
Combo pieces3
Synergy pieces5
Win conditions2
Sacrifice outlets6
Drain effects3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats92Interaction62Mana base62
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.