Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(403 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators1
Low Land Count (29/34)+-13ⓘ
Tutors9
Draw engines7
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+27ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Low Land Count (29/34)+-13ⓘ
Fetchlands1
Dual & shock lands3
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces7
Combat threats3
Sacrifice outlets1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Threats90Interaction86Consistency85
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.