Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana2
Mana rocks4
Land ramp3
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal5
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate3
Mono-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands3
Basic lands1
Plains+20
Combat Damage Synergy: token swarm strategy, 8 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces5
Win conditions5
Combat threats6
Token generators7
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Interaction86Speed79
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal24 cards
24 angel creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.