Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(220 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp7
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw9
Recursion3
Spot removal8
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats83Mana base68Speed58
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall20 cards
20 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.