Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(339 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal1
Graveyard hate2
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combo pieces2
Synergy pieces25
Win conditions3
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats98Mana base75Interaction44
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.