Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(234 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp7
Other acceleration4
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal3
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base81Speed69Threats60
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.