The Second Doctor / Clara Oswald

1.2±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(18 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Draw Engine (The Second Doctor provides card draw)+15
Low Land Count (1/35)+-85
Cantrips & burst draw1
Value engines1
Two-Color Mana Base (no fixing needed)+158
Low Land Count (1/35)+-85
No cards contributed significantly to this vector.

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.2 → Bracket 1
Mana base75Interaction17Speed2

0.2 above Bracket 0 ceiling (1)

1.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Group Hug6 cards

6 group hug effects. Help everyone while secretly advancing your plan.

Forced Combat / Goad4 cards

4 forced combat effects. Make opponents attack each other.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.