Commander
1.2±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(18 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Commander Draw Engine (The Second Doctor provides card draw)+15ⓘ
Low Land Count (1/35)+-85ⓘ
Draw engines6
Cantrips & burst draw1
Value engines1
Spot removal2
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+158ⓘ
Low Land Count (1/35)+-85ⓘ
Utility lands1
No cards contributed significantly to this vector.
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.2 → Bracket 1
Mana base75Interaction17Speed2
0.2 above Bracket 0 ceiling (1)
1.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Hug6 cards
6 group hug effects. Help everyone while secretly advancing your plan.
Forced Combat / Goad4 cards
4 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.