Gev, Scaled Scorch

Commander
BR
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
3+3
3+1
2R+1
Other acceleration3
1R+1
3+3
3+2
Treasure generators6
R+1
1R+4
1R+4
2RR+5
5+2
5BB+5
Other1
2R+1
Draw engines3
3+3
3+3
1BR+1
Cantrips & burst draw10
B+5
1R+2
1R+1
2B+2
2R+1
2R+1
2B+1
2RR+5
3R+4
3B+1
Recursion4
X2B+1
1BB+1
1BR+1
3B+1
Value engines6
BR+2
1B+1
1R+1
3+1
2R+1
1BR+1
Other2
BR+1
4B+1
Spot removal6
R+1
1B+5
1R+4
2R+2
1BR+1
2RR+2
Board wipes2
3R+2
5BB+5
Stax & hate3
R+5
1R+2
2R+1
Protection1
2B+1
Two-Color Mana Base (no fixing needed)+12
Dual & shock lands2
+5
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+9
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+24
Synergy pieces2
1R+5
1BB+1
Win conditions1
2R+6
Combat threats16
B+4
R+2
R+2
1R+2
1R+1
1R+1
2B/R+2
2R+2
2R+1
2B+1
2R+1
2RR+4
+4 more
Sacrifice outlets1
2+1
Drain effects12
B+1
1R+4
1R+4
1B+1
BR+1
3+3
2R+1
2B+1
3B+6
3B+1
3B+1
3R+1
Token generators3
1R+4
4+4
5+2
Reanimation2
X2B+1
2BR+4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Threats88Mana base75Speed43

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)17 cards

This deck generates value from sacrificing and recurring creatures.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.