Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration3
Treasure generators6
Other1
Draw engines3
Cantrips & burst draw10
Recursion4
Value engines6
Other2
Spot removal6
Board wipes2
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
+5
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+9
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+24ⓘ
Synergy pieces2
Win conditions1
Combat threats16
Sacrifice outlets1
Drain effects12
Token generators3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats88Mana base75Speed43
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.