Commander
2.7±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
Medium confidence(151 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators1
Draw engines4
Recursion2
Value engines11
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy+14ⓘ
Synergy pieces6
Win conditions2
Combat threats10
Drain effects19
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats86Mana base75Consistency44
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)31 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain62 cards
62 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain28 cards
28 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.