Gain and Drain (aka The Big Suck)

2.7±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
Medium confidence(151 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
Other acceleration2
Treasure generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Threats86Mana base75Consistency44

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)31 cards

This deck generates value from sacrificing and recurring creatures.

Lifegain62 cards

62 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Lifedrain28 cards

28 lifedrain effects. Drain opponents' life while gaining your own.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.