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Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence473 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw2
Recursion3
Value engines2
Spot removal7
Graveyard hate2
Board wipes3
Stax & hate3
Protection2
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands5
Basic lands2
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+20ⓘ
Combo pieces6
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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