Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration3
Tutors5
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines5
Counterspells5
Spot removal9
Board wipes1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands5
Utility lands5
Taplands9
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces4
Win conditions3
Sacrifice outlets1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction87Mana base85Consistency82
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.