Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration1
Tutors1
Cantrips & burst draw5
Wheels1
Recursion3
Value engines6
Counterspells2
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate3
Protection2
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands12
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats4
Token generators3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats90Mana base83Interaction75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.