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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence444 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators4
Tutors2
Draw engines13
Cantrips & burst draw6
Value engines3
Counterspells4
Spot removal8
Stax & hate2
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3.6ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro38 cards
38 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Rogue Tribal15 cards
15 rogue creatures detected. Tribal synergies can create powerful board states.
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Unblockable / Evasion13 cards
13 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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