Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks12
Land ramp8
Treasure generators5
Tutors2
Draw engines1
Cantrips & burst draw6
Recursion3
Graveyard hate1
Board wipes1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands5
Utility lands5
Taplands5
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Sacrifice outlets1
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Speed91Consistency91Mana base86
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Chaos11 cards
11 chaos effects. Embrace randomness with coin flips and dice rolls.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.