Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(209 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration2
Other1
Draw engines5
Cantrips & burst draw7
Recursion3
Value engines13
Other1
Counterspells2
Spot removal6
Board wipes2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+19ⓘ
Win conditions2
Combat threats6
Sacrifice outlets2
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base85Consistency74Threats68
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.