Blink/Flicker Deck

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Commander
No commander provided
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence286 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp4
Other acceleration1
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines9
Counterspells1
Spot removal9
Board wipes2
Stax & hate2
Protection8
Basic lands1
1 Combo(s) Detected (Consistency: 70%)+21
Combat Damage Synergy: token package, 2 evasion enablers+12
Combo pieces3
Synergy pieces1
Win conditions1
Token generators6
Reanimation1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker22 cards

22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 3-card combo · 1
  • ++