Sin - please i want this deck to be cool

6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(480 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
1 Combo Family (1 lines, Consistency: 100%)+25
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine+25

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8 → Bracket 3
Threats94Mana base92Consistency90

-0.3 below Bracket 4 threshold (6.5)

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

Mill15 cards

15 mill effects. Empty opponent libraries or fuel your graveyard.

Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Combos1 total