Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(480 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana dorks2
Land ramp8
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw6
Wheels1
Recursion6
Value engines5
Counterspells2
Spot removal4
Land destruction1
Board wipes1
Stax & hate1
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands2
Utility lands12
Taplands8
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces14
Win conditions3
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats94Mana base92Consistency90
-0.3 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.