Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Alternative game-win effects—Approach of the Second Sun,Jace, Wielder of Mysteries+1 more
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks2
Draw engines12
Cantrips & burst draw9
Wheels1
Counterspells3
Spot removal11
Board wipes3
Protection3
Fetchlands1
Dual & shock lands2
Premium utility lands4
Utility lands10
Taplands5
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+10.5ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats7
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Consistency86Mana base78
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes1 total
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.