Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(144 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration7
Commander Draw Engine (Kynaios and Tiro of Meletis provides card draw)+15ⓘ
Tutors1
Draw engines16
Cantrips & burst draw6
Recursion3
Spot removal4
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands1
Premium utility lands7
Utility lands5
Taplands10
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+11ⓘ
Synergy pieces3
Combat threats1
Token generators2
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base84Consistency68Speed61
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.