hand man

4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(313 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+20
Mana Acceleration (12 sources)+2
Two-Color Powerhouse Lands (1)+2
Dual & shock lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Combo pieces1
Win conditions1
Sacrifice outlets2
Drain effects1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 → Bracket 3
Consistency86Threats85Mana base75

0.1 above Bracket 2 ceiling (4.5)

1.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Artifacts Matter21 cards

21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

Storm10 cards

10 storm synergies. Chain spells for exponential value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.